The Last Golem

“The Last Golem” is a top-down, open-world RPG styled after old-school JRPGs. Following the story of a group of golem siblings waking up from a 1,000 year slumber to protect their village from an invading army, the game features 2D graphics, turn-based combat, skill trees, and more.

Genre: RPG
Engine: Godot
Team Size: 3
Duration: Sep. 2023 – Current
Platform: PC

Role(s) and Responsibilities:

Level Design:

  • Designed and built an open-world environment in-engine (e.g., terrain, location of enemies, treasure, dungeons, NPCs, shops, etc.).
  • Designed and whiteboxed the first village encountered in-game.
  • Designing dungeons to be added to the game along with unique bosses.

Narrative Design:

  • Created dialogue for player characters and NPCs – continuing to add and modify dialogue.
  • Created narrative concept and several main story NPCs.

RPG Design:

  • Implemented RPG mechanics such as shops, equipment, leveling, skills, etc.
  • Implementing further RPG mechanics such as saving, enchantments, crafting, etc.

Combat Design:

  • Implemented a turn sequence based on characters’ speed.
  • Implemented a mana and skill system.
  • Implemented a health and damage calculation system, including critical hits and evasion.
  • Implemented animation for attacks.
  • Implemented stats, status effects, and passive abilities.

Art Design:

  • Created and implemented all pixel art in the game while focusing on maintaining the thematic feel of the game and areas.
  • Hired and directed digital artists for non-pixel art (combat character art and animations).

Location

1863 Rue de Coton

Ville Platte, Louisiana 70586

Resume

View Resume

Contact

NVidrine1010@gmail.com

(425) 444-3046

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